#ifndef _SPEED_BUFF_H_
#define _SPEED_BUFF_H_

#ifdef _WIN32
#pragma once
#endif

/**
 * 09/03/12 - Steven Hartin - Original Creation
 */

#include "buff.h"
#include "game\player.h"
#include "game\constants.h"
#include "engine\entity.h"

class CSpeedBuff : public CBuff
{
public:
    CSpeedBuff(); 

    bool applyBuff(CPlayer *pPlayer);
    bool removeBuff(CPlayer *pPlayer);
};

#endif